![]() In all the lead up to the games released, I never once knew that she had a fake arm, I assumed it was something akin to Samus Aran’s blaster, that her regular hand was just inside of it. Of course, depending on how you like some personality traits, you may not have any issues with Rina, so your millage will vary there.Īs for the gameplay, it is a 3d adventure game, where the bulk of the time you will be sucking up The Gunk, by the use of Pumpkin, Rina’s artificial arm. She has her moments of levity of course, but she rushes around and never thinks of the consequences of her actions and when Becks gets annoyed with her, I found myself siding with Becks. The second is that Rina as a character, isn’t all that fun and given she is the more adventurous of the two human folks, that is not a great place to be. There are a few issues with the story, first of all is the pacing, it is just on the go, all the time, never really giving you a chance to stop and let loose in an area. I won’t say anything more about the story, because while the game is quite short, the story and its messages are worth experiencing on your own first. Because it plays out over the radio, when you encounter large pockets of The Gunk, it creates a natural signal jamming effect, meaning there is no communication, leaving you out on your own. Clearing out The Gunk, from around the campsite, reveals that the planet is very beautiful and teaming with life and once The Gunk is removed, they detect more of that energy signal and decide to try and find the source.Īs Rina explores, a lot of the conversation that you have with Becks plays out over the radio, as there are only a few times you are forced back to camp in the entire story. As they are flying around, they detect an energy signal emanating from an uncharted planet and decided to venture down to check it out, however soon after Rina is left to clear a space for the Bunny - that’s the name of their ship, to land, she encounters The Gunk. You take control of Rina, who along with Becks and a robot named Curt, are explorers of space, salvaging all sorts of minerals and more, in order to make a living. The story of The Gunk is pretty thin, not to say it doesn’t have a few strong messages within it, but there are times when the story seems to fade away, in order to let you explore. The question was, could a developer, known for their amazing 2d work, transition to 3d and keep the same level of amazing? It seems though that they wanted to add more dimension to their next game, transition from a 2d viewpoint to 3d and with it, we get The Gunk. Over the years developer Image & Form have become one of my favourite indie developers, the Steamworld series gave them plenty of room to flex their creative muscle.
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